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Devlog
Crystal Void v0.3.0 - Godot Port Complete At Last
September 30, 2024
by
Utoxin
For various reasons, this took a very long time. Most of those reasons weren't related to the game itself, but to my life outside of gamedev. But at long last, I have completed porting the game to God...
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Crystal Void v0.2.0 - ProcGenesis
August 05, 2021
by
Utoxin
#changelog
It's been a long time coming, but at long last I have another update out for Crystal Void! This update includes a massive overhaul of a lot of the game's internal systems, and also a major change to t...
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Crystal Void v0.1.10 - Conduct Unbecoming
February 04, 2021
by
Utoxin
#changelog
Finally getting back into a regular dev cadence again after the holidays and all the chaos of 2020. Had a great couple weeks of working on this on stream, and figured it was time to get the new featur...
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Crystal Void v0.1.9 - Polishing
January 15, 2021
by
Utoxin
#changelog
Yes, it's been a while since my last update. But I think there's some good updates in this version that will show where I'm hoping to start taking this game eventually. This version includes a few re-...
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Crystal Void v0.1.8 - The Great Refactoring
October 01, 2020
by
Utoxin
#changelog
Over the last couple months, I've been working on a massive refactor of the underlying architecture for the game, to allow better tuning and to support future features. I also rebalanced the difficult...
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Crystal Void v0.1.7 - Upgrades!
July 30, 2020
by
Utoxin
#changelog
The first groundwork and systems for my idea of how I want upgrades to work long term is complete! That took a lot longer to implement than I'd hoped initially, but it's only been 2 weeks since the la...
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Lighting Bug Discovered
July 18, 2020
by
Utoxin
#postmortem, #bug hunt, #plans
The Bug For the last week, I've been fighting with a strange bug in the 2D lighting and shadow system from the Universal Render Pipeline in Unity. It took me several days to even figure out what exact...
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Crystal Void v0.1.6 - Lights, Shadows, and Bugs
July 17, 2020
by
Utoxin
#changelog
Somebody finally noticed that version 0.1.5 was completely broken. Thanks for letting me know! I've fixed that up, and I'm releasing some of my progress on the new dynamic lighting system. There's sti...
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Crystal Void v0.1.5 - Curving Pause Screen
July 12, 2020
by
Utoxin
#releasenotes
Another busy few days! Excited to get this update into your hands. It adds a few nice items, and lays the ground work for even more stuff coming soon. Now you know what those upgrades are getting you!...
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Crystal Void v0.1.4 Released - Audio Settings!
July 09, 2020
by
Utoxin
#changelog
The result of another night of live game development over on my Twitch channel , this build adds a new config screen with sliders to control the master, music, and effects volumes. I also moved the co...
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Crystal Void v0.1.3 - Minor Updates & New Build Pipeline
July 07, 2020
by
Utoxin
#changelog
This is a very minor update, with just a few in-game tweaks to justify a new build, so that I could properly test my new build / deploy pipeline. And the good news is, that worked flawlessly! Changes...
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Crystal Void v0.1.2 Released!
July 05, 2020
by
Utoxin
#changelog
Another update already! This one adds a few things, and fixes at least one bug. First and foremost, it adds some background music to the game, which I think really helps improve the atmosphere. Volume...
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Version 0.1.1 Released!
July 02, 2020
by
Utoxin
#changelog
Just a quick update to fix an issue, and make the leaderboards work properly. Additions: Leaderboard now displays on the main menu. Change your name using the input field just above the leaderboard. L...
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