Crystal Void v0.1.9 - Polishing
Yes, it's been a while since my last update. But I think there's some good updates in this version that will show where I'm hoping to start taking this game eventually. This version includes a few re-balances of the basic weapon and health systems, a rework of the UI for the main menu, and some new pretty particle effects. I'll be adding more of those, and more sound effects, in the new few releases.
Additions
- New graphics and sounds
Changes
- Rebalanced weapon fire rate and damage
- Rebalanced health totals for enemies
- Tweaked upgrade stats post-level
- Changed main menu UI framework
- Reset leaderboard
I hope to get more updates out faster now. 2020 was a disaster for my productivity for several reasons, but I'm working hard at getting back to doing the things I enjoy, which definitely include working on gamedev.
If you're interested in seeing this game worked on, don't forget I stream the process most Wednesdays at 8 PM Mountain Time on Twitch. I also stream on Saturdays, but those are generally just gameplay with my friends. (Currently we're playing Space Exploration in Factorio)
Files
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Crystal Void
Crystal Quest meets Scanner Sombre...
Status | In development |
Author | Utoxin |
Genre | Shooter |
Tags | 2D, Arcade, Retro, Shoot 'Em Up, Twin Stick Shooter, Unity, upgrades |
Languages | English |
Accessibility | Configurable controls |
More posts
- Crystal Void v0.3.0 - Godot Port Complete At Last51 days ago
- Crystal Void v0.2.0 - ProcGenesisAug 05, 2021
- Crystal Void v0.1.10 - Conduct UnbecomingFeb 04, 2021
- Crystal Void v0.1.8 - The Great RefactoringOct 01, 2020
- Crystal Void v0.1.7 - Upgrades!Jul 30, 2020
- Lighting Bug DiscoveredJul 18, 2020
- Crystal Void v0.1.6 - Lights, Shadows, and BugsJul 17, 2020
- Crystal Void v0.1.5 - Curving Pause ScreenJul 12, 2020
- Crystal Void v0.1.4 Released - Audio Settings!Jul 09, 2020
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