Crystal Void v0.1.6 - Lights, Shadows, and Bugs
Crystal Void » Devlog
Somebody finally noticed that version 0.1.5 was completely broken. Thanks for letting me know! I've fixed that up, and I'm releasing some of my progress on the new dynamic lighting system. There's still some issues with it, but I've dumbed it down a little so that those shouldn't be a problem. I hope you enjoy!
Additions
- Dynamic Lighting
- Dynamic Shadows
Changes
- Fixed an issue with object pools that was breaking the game manager script, and rendering the game unplayable. Oops.
Files
crystal-void-windows64.zip 86 MB
Version 0.1.6+20200716.2105 Jul 17, 2020
crystal-void-macos.zip 95 MB
Version 0.1.6+20200716.2109 Jul 17, 2020
crystal-void-linux.zip 101 MB
Version 0.1.6+20200716.2113 Jul 17, 2020
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Crystal Void
Crystal Quest meets Scanner Sombre...
Status | In development |
Author | Utoxin |
Genre | Shooter |
Tags | 2D, Arcade, Retro, Shoot 'Em Up, Twin Stick Shooter, Unity, upgrades |
Languages | English |
Accessibility | Configurable controls |
More posts
- Crystal Void v0.3.0 - Godot Port Complete At Last84 days ago
- Crystal Void v0.2.0 - ProcGenesisAug 05, 2021
- Crystal Void v0.1.10 - Conduct UnbecomingFeb 04, 2021
- Crystal Void v0.1.9 - PolishingJan 15, 2021
- Crystal Void v0.1.8 - The Great RefactoringOct 01, 2020
- Crystal Void v0.1.7 - Upgrades!Jul 30, 2020
- Lighting Bug DiscoveredJul 18, 2020
- Crystal Void v0.1.5 - Curving Pause ScreenJul 12, 2020
- Crystal Void v0.1.4 Released - Audio Settings!Jul 09, 2020
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