Crystal Void v0.1.8 - The Great Refactoring
Crystal Void » Devlog
Over the last couple months, I've been working on a massive refactor of the underlying architecture for the game, to allow better tuning and to support future features. I also rebalanced the difficulty of the game significantly, and will be wiping the leaderboard as a result.
Additions
- New enemy spawner
- New underlying architecture for ship upgrades
- New enemy AI aiming behavior
Changes
- Lots of bugfixes
- Much higher difficulty (I hope)
- Lots of stuff I've forgotten.
Files
crystal-void-windows64.zip 86 MB
Version 0.1.8+20200930.2048 Oct 01, 2020
crystal-void-macos.zip 95 MB
Version 0.1.8+20200930.2052 Oct 01, 2020
crystal-void-linux.zip 101 MB
Version 0.1.8+20200930.2054 Oct 01, 2020
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Crystal Void
Crystal Quest meets Scanner Sombre...
Status | In development |
Author | Utoxin |
Genre | Shooter |
Tags | 2D, Arcade, Retro, Shoot 'Em Up, Twin Stick Shooter, Unity, upgrades |
Languages | English |
Accessibility | Configurable controls |
More posts
- Crystal Void v0.3.0 - Godot Port Complete At Last54 days ago
- Crystal Void v0.2.0 - ProcGenesisAug 05, 2021
- Crystal Void v0.1.10 - Conduct UnbecomingFeb 04, 2021
- Crystal Void v0.1.9 - PolishingJan 15, 2021
- Crystal Void v0.1.7 - Upgrades!Jul 30, 2020
- Lighting Bug DiscoveredJul 18, 2020
- Crystal Void v0.1.6 - Lights, Shadows, and BugsJul 17, 2020
- Crystal Void v0.1.5 - Curving Pause ScreenJul 12, 2020
- Crystal Void v0.1.4 Released - Audio Settings!Jul 09, 2020
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