Crystal Void v0.1.7 - Upgrades!
Crystal Void » Devlog
The first groundwork and systems for my idea of how I want upgrades to work long term is complete! That took a lot longer to implement than I'd hoped initially, but it's only been 2 weeks since the last update, so that's not too bad. Between levels, you'll now get offered two upgrades you can choose from (or ignore completely). Be careful though! They can have negative effects as well.
There have also been numerous other tweaks and refinements, so hopefully I haven't left any bugs in place.
Additions
- Upgrade System
- New Splash Screen
Fixes
- Main menu navigation should be slightly improved. You can new escape the 'Player' field with only your controller, if you happen to go over there.
- Controller bindings should save properly now.
- Lots of small bugfixes that I stumbled onto.
Files
crystal-void-windows64.zip 86 MB
Version 0.1.7+20200730.1029 Jul 30, 2020
crystal-void-macos.zip 95 MB
Version 0.1.7+20200730.1041 Jul 30, 2020
crystal-void-linux.zip 101 MB
Version 0.1.7+20200730.1031 Jul 30, 2020
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Crystal Void
Crystal Quest meets Scanner Sombre...
Status | In development |
Author | Utoxin |
Genre | Shooter |
Tags | 2D, Arcade, Retro, Shoot 'Em Up, Twin Stick Shooter, Unity, upgrades |
Languages | English |
Accessibility | Configurable controls |
More posts
- Crystal Void v0.3.0 - Godot Port Complete At Last51 days ago
- Crystal Void v0.2.0 - ProcGenesisAug 05, 2021
- Crystal Void v0.1.10 - Conduct UnbecomingFeb 04, 2021
- Crystal Void v0.1.9 - PolishingJan 15, 2021
- Crystal Void v0.1.8 - The Great RefactoringOct 01, 2020
- Lighting Bug DiscoveredJul 18, 2020
- Crystal Void v0.1.6 - Lights, Shadows, and BugsJul 17, 2020
- Crystal Void v0.1.5 - Curving Pause ScreenJul 12, 2020
- Crystal Void v0.1.4 Released - Audio Settings!Jul 09, 2020
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