Crystal Void v0.3.0 - Godot Port Complete At Last


For various reasons, this took a very long time. Most of those reasons weren't related to the game itself, but to my life outside of gamedev. But at long last, I have completed porting the game to Godot, and have posted new builds. They're not quite a 1 for 1 match with the final Unity version from 3 years ago, but they work, which is something at least.

My plan is to continue working on this with a much more frequent update schedule moving forward. My gamedev streams happen almost every weekend, and I may start streaming during the week as well if time permits.

Files

crystal-void-linux.zip 132 MB
51 days ago
crystal-void-macos.zip 187 MB
51 days ago
crystal-void-steamdeck.zip 130 MB
51 days ago
crystal-void-windows64.zip 139 MB
51 days ago

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