Crystal Void v0.3.0 - Godot Port Complete At Last
Crystal Void » Devlog
For various reasons, this took a very long time. Most of those reasons weren't related to the game itself, but to my life outside of gamedev. But at long last, I have completed porting the game to Godot, and have posted new builds. They're not quite a 1 for 1 match with the final Unity version from 3 years ago, but they work, which is something at least.
My plan is to continue working on this with a much more frequent update schedule moving forward. My gamedev streams happen almost every weekend, and I may start streaming during the week as well if time permits.
Files
crystal-void-linux.zip 132 MB
51 days ago
crystal-void-macos.zip 187 MB
51 days ago
crystal-void-steamdeck.zip 130 MB
51 days ago
crystal-void-windows64.zip 139 MB
51 days ago
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Crystal Void
Crystal Quest meets Scanner Sombre...
Status | In development |
Author | Utoxin |
Genre | Shooter |
Tags | 2D, Arcade, Retro, Shoot 'Em Up, Twin Stick Shooter, Unity, upgrades |
Languages | English |
Accessibility | Configurable controls |
More posts
- Crystal Void v0.2.0 - ProcGenesisAug 05, 2021
- Crystal Void v0.1.10 - Conduct UnbecomingFeb 04, 2021
- Crystal Void v0.1.9 - PolishingJan 15, 2021
- Crystal Void v0.1.8 - The Great RefactoringOct 01, 2020
- Crystal Void v0.1.7 - Upgrades!Jul 30, 2020
- Lighting Bug DiscoveredJul 18, 2020
- Crystal Void v0.1.6 - Lights, Shadows, and BugsJul 17, 2020
- Crystal Void v0.1.5 - Curving Pause ScreenJul 12, 2020
- Crystal Void v0.1.4 Released - Audio Settings!Jul 09, 2020
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