For various reasons, this took a very long time. Most of those reasons weren't related to the game itself, but to my life outside of gamedev. But at long last...
It's been a long time coming, but at long last I have another update out for Crystal Void! This update includes a massive overhaul of a lot of the game's intern...
Finally getting back into a regular dev cadence again after the holidays and all the chaos of 2020. Had a great couple weeks of working on this on stream, and f...
Yes, it's been a while since my last update. But I think there's some good updates in this version that will show where I'm hoping to start taking this game eve...
Over the last couple months, I've been working on a massive refactor of the underlying architecture for the game, to allow better tuning and to support future f...
The first groundwork and systems for my idea of how I want upgrades to work long term is complete! That took a lot longer to implement than I'd hoped initially...
The Bug For the last week, I've been fighting with a strange bug in the 2D lighting and shadow system from the Universal Render Pipeline in Unity. It took me se...
Somebody finally noticed that version 0.1.5 was completely broken. Thanks for letting me know! I've fixed that up, and I'm releasing some of my progress on the...